鈥榃e used a commercial game engine as a development environment to support real-time visualisation and created new artificial intelligence components to control virtual actors鈥�, said Professor Cavazza, a world-renowned expert in the new discipline of interactive storytelling whose team will be moving into the new Institute of Digital Innovation.
He described the stage created by the VR system as 鈥榓n immersive interactive storytelling environment鈥�. It has three walls and a floor used as screens, and is operated by a computerised system using dedicated software to support real-time stereoscopic visualisation.
Into this VR CAVE you step, wearing lightweight shutter-glasses to see the full effect, and interact with the virtual characters taken straight from Flaubert鈥檚 famous love triangle.
As the adulterous affair between Emma Bovary and Rodolphe develops, you 鈥� the user 鈥� play the part of Madame Bovary鈥檚 lover.
What鈥檚 so immersive and interactive is that your responses will determine the outcome of the affair. You can influence the subsequent unfolding of the narrative. You don鈥檛 have to follow the original script to the letter. At present only three chapters of Flaubert鈥檚 Madame Bovary have been built into the immersive storytelling environment, which Professor Cavazza likens to a Holodeck 鈥� familiar to Star Trek fans in which characters entertained themselves in virtual worlds.
鈥榃e鈥檙e still at the experimental stage, but we鈥檝e created a small-scale, yet complete, integration of a real-time immersive interactive storytelling system which puts us among the leaders in this field鈥�, says Professor Cavazza.
鈥楾his work has been well received in the scientific community and presented at major international conferences, such as ACM Multimedia鈥�, said Professor Cavazza. 鈥榃e believe it could be the next big thing in interactive TV and digital entertainment. We are currently collaborating on interactive storytelling with both Eidos Interactive and the BBC as part of two externally-funded research projects.鈥�
Professor Cavazza says he deliberately took Flaubert鈥檚 tale of illicit love and potential betrayal as the ideal storyline because it is a psychological novel in which relationships between the characters and their feelings play such an important role.
A key factor was that he managed to get hold of the author鈥檚 original preparatory work on the novel which gave him greater insight into the characters鈥� feelings, allowing them to be built into the programme.
鈥楾o reflect that the characters鈥� behaviours are driven mostly by their psychological states, we use conjunctions of elementary feelings as goals for the emotional planner鈥�, explained Professor Cavazza. 鈥楾his allows new situations to emerge as a result of other characters鈥� action 鈥� including the user.鈥�
Although most action is driven by Emma鈥檚 desires, the user鈥檚 role will influence the emotional states of the main characters and affect the future storyline. So, if Rodolphe says he plans to leave Emma, this generates a feeling of anger in Emma. She reassesses her situation and gradually removes herself from his influence and pursues future happiness in family life with her husband.
鈥榃e have achieved short interactive storylines of between two to three minutes so far and we know our work is pioneering and has a long way to go', says Professor Cavazza, who is convinced his 海角直播 team has made significant strides forward.
The VR system was built at a cost of less than 拢200,000, which Professor Cavazza says is 鈥榠ncredibly good value thanks to a close collaboration with our supplier鈥�. Original funding for the installation came from the Higher Education Funding Council for England鈥檚 鈥楽RIF3鈥� initiative, from the Institute of Digital Innovation鈥檚 鈥榗oncept testing鈥� fund and from part of a previous research project funded by the European Union.
This work also benefited from wide-ranging collaborations. 鈥榃e worked together with colleagues at the University of Pittsburgh and at the VR Centre of Laval in France to design specific software and hardware components and the project鈥檚 visuals were sub-contracted to a graduate business created by former students of the School of Computing who set up 3rd Dimensions Creations Ltd on the campus鈥�, said Professor Cavazza.